Tuesday 17 May 2016

UNIFORM PROGRAM??












HOW TO UPGRADE YOUR UNIFORM PROGRAM


Gone are the days of uncomfortable, unflattering, boring uniforms. Through these basic steps you can take your uniform program into this century.

Step 1 reinforce your brandhttp://www.iceboxcoolstuff.com/cat-33-1-64/uniforms.htm

When you operate a business with a customer-facing workforce, the uniform is one of the most visible embodiments of the brand itself. The appearance of your employees may be the first impression that is made upon your customers.

Step 2 happiness = higher revenues

We all want to feel good in the clothes we wear. Employees that are forced to wear unattractive and unimaginative uniforms don't feel good about themselves which can indirectly effect revenues.

Step 3 custom uniforms are easy for us

We know how to cut, dye, sew, and manufacture so we can develop custom uniform programs. Our relationships across the globe allows us to focus on cost effective uniform solutions that will fit your specific needs.

Step 4 Call us 

We create role-specific apparel collections that project a unified brand image. We design, execute and fulfill uniform programs that incorporate the critical aspects of the brand, the work environment, style and performance, while ensuring timeliness, reliability and cost effectiveness. Contact us to learn how we can transform your image!



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Monday 16 May 2016

DESIGNED CLOTH

   This is How to draw a cloth design.

CREATE REALISTIC CLOTHING WITH UPDATED 3D DESIGN CLOTH

With Marvelous Designer 4's new functions, you can bring fashion design skills to your 3D character work.

Initially promised back in 2011, some users will be happy to know Marvelous Designer 4 finally ships with a Quadrangulate function, which will make rigging in ready-to-render software less of a hassle. However, the new version's strengths lie elsewhere.
The latest release has user enhancements and speed of workflow as its primary targets, and it shows. Marvelous Designer (MD) 4 has few new wow features.
Instead, the developer has focused on keeping their promises, with the addition of the Quadrangulate function, and workflow enhancements, such as a Symmetry and Symmetry Merge-functions, giving users an alternative to the onerous 'design half, unfold, copy and mirror paste' routine in the creation process.



Hobbyists can use The Hobbit's clothing software
The new Quadrangulate isn’t quite up to zBrush’s zRemesher standard yet, but Poser and DAZ Studio users will be happy nonetheless, as it was a long-standing request

Several other tweaks have been implemented as well, such as the 1:N Segment Sewing options, which mean you now can now sew multiple segments onto one, in one go.
This removes the need to first split lines in multiple parts before you can attach several segments to it. Hold down [Shift] while you Segment Sew, and it will divide the sewing lines by itself, should you not want to utilise the new Free 1: N-sewing option instead.



Hobbyists can use The Hobbit's clothing software
Weta Workshop used Marvelous Designer to dress Frodo and co.

Several other tweaks and features have been implemented for easing the digital garment creation workflow: Basting and Tacking enables you to test fits before you finalise them, while Layer Clone clones entire layers of garment patterns, making padded garment creation a snap.



Hobbyists can use The Hobbit's clothing software
One-to-Many sewing tool eases the workflow on items like waistbands, cuffs and necks

Multiple Selection has now made it easier to create rolled up sleeves and trousers by allowing poly or tri-selection across garment pieces, reducing the steps needed to create these.
Add to that a slew of other tools such as Normal Flipping and Pattern Scaling, MD4 has significantly, and wisely, solidified and enhanced existing functionality, rather than implementing too many entirely new features.
There are some downsides: the new FBX import-function doesn’t work on some imports so, you’re still better off importing and posing MD3-style. Also the current quad-topology is uneven at best.
Bar this, MD4 is a solid release; and its biggest issue may not be technical at all. With a full Adobe Creative Cloud subscription costing about £29, current MD4 licensing fees seem a bit out.
Commercial licenses start at about £2,500, in effect excluding small studios and all but the dirtiest of rich freelancers; even current Autodesk licensing options for Max or Maya are cheaper, and MD4 offers a fraction of their functionality.
Cirstyn Bech-Yagher is a freelance CG artist and educator with over a decade's experience in 3D. Her clients have ranged from AMD to DAZ 3D and Future plc.This article originally appeared in 3D World issue 189.

HOW TO DESIGN CLOTH.- design is an exciting, constantly evolving field. It also takes a lot of work, and can be incredibly competitive. If you want to become a successful fashion designer, you have a long road ahead of you, but there are some straightforward steps you can take to begin the process.

1
Assembling a Mental Toolkit

  1. Image titled Design Clothes Step 1
  2. 1
    Learn about drawing. You don’t need to be a master illustrator; a lot of designers use a funky personal style when they design. That said, you do need to be able to communicate your vision visually.[1] Take a drawing class, study some books, or just practice, practice, practice.[2]
    • The most important part of learning any new skill is just doing it a lot. Set aside 30 minutes every day to practice drawing.
    • A good book to reference is Mark Kistler’s You Can Draw in 30 Days.
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    2
    Learn about sewing. Even if you don’t want to be the one to actually sew your designs, you need to know about sewing. Understanding the possibilities presented by your medium is an important part of being able to come up with innovative, exciting ideas.[3]
    • Many craft stores like Jo-Ann Fabric offer relatively cheap sewing classes.
    • Studying pattern making is a must if you intend to sew your own garments.[4] You will need to know how a garment is physically assembled. Knowing how to break a design down into shapes is a crucial part of being able to sew a garment.
    • Buy some simple patterns at a craft store to practice with.
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    3
    Learn about design. If you want to produce innovative designs, you have to know about design theory.[5] Molly Bang’s book Picture This: How Pictures Work is a great place to start. It will help you learn to think like a designer.
    • Don’t limit yourself to studying fashion design exclusively. The principles of design theory apply across all sorts of disciplines. It may surprise you how much studying something like typography can teach you about fashion design.[6]
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    4
    Learn about fashion. If you want to be a fashion designer, you need to learn all you can about the world of fashion. You may think of yourself as a very stylish person, but knowing how to dress yourself well is only the tip of the iceberg.[7] If you are designing based on what is hot right now, by the time your design is complete it might already be out of style. Professional fashion designers are constantly thinking ahead, to what the next big thing will be.[8]
    • Watch videos or look at pictures from high-profile fashion shows online, or go in person if one is happening near where you live. Professional designers design their seasonal collections months in advance, so these shows can give you an idea of what kinds of trends will be trickling down into commercial fashion in the future.
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    5
    Learn about technology and resources. There are more tools available to designers now than there ever have been before. On top of knowing your way around a sketchbook and a sewing machine, you will need to know your way around Adobe Photoshop and Illustrator.
    • Websites like Linda.com or Tuts+ are good online resources.
    • If you want to do your sketching on a computer instead of in a sketchbook, you will need to purchase a good pen tablet, such as a Wacom.

Method2
Dreaming Up Designs

  1. Image titled Design Clothes Step 6
    1
    Find your inspiration. What are you passionate about? What makes you itch to create? It might be a particular fabric, a work of visual art you saw, something you want but can’t seem to find in stores, a garment you saw on the street, a particular color pattern, a retro trend you want to bring back, or any number of other things. There is no right way to get inspired. The important thing is to find something that excites you.
    • Consider your customer. What kind of person do you imagine buying your designs? What does that kind of person need in a garment?
    • Combining existing styles and trends can be an interesting way to generate new looks. What would it be like to blend military elements with softer, more flowy ones? What would 1990s meets 1930s look like? How can you incorporate menswear elements into womenswear?
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    2
    Consider fabric. Do you want a stretchy material, or something with less give? Is your design flowy, or rigid and architectural? Should the fabric be smooth, or textural? If your original inspiration was an amazing fabric you found, you already have this covered. Otherwise, think about what kind of material your design demands.
    • Consider embellishments such as buttons, lace, beads or embroidery floss as well. These can often impact your fabric choice.
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    3
    Consider color and pattern. A lot of the impact of your design hinges on your use of color and pattern. Think about the garment's intended purpose and how you imagine someone wearing it. Consider your customer, and what she might want to wear. Most of all, go with what you think looks good. There are no hard and fast rules here. You are the designer, and you should be true to yourself above all things.
    • Look at a color wheel. Remember, contrasting colors (the ones across the color wheel from each other) make each other stand out. This can add a dramatic affect to your design, but if not handled well it can also be jarring and off-putting.[9]
    • Get some paint swatches from a paint store, and use them to experiment with different color combinations before you purchase fabric.

Method3
Drawing Your Design on a Croquis

  1. Image titled Design Clothes Step 9
    1
    Draw the outline of a person. When designing clothes, it’s important to think about how your garment will look on the body. This is why most designers draw their designs onto a human form. It can be intimidating and time-consuming to have to draw a figure from scratch every time you make a new design, so many designers use a croquis.[10] This just means a template you can use each time you sketch out a new garment. You will need to start by drawing the outline of a person in pencil. This is an intimidating prospect, but it doesn’t need to be difficult.
    • If you’re not too daunted, freehand it. The idea here is not to be anatomically correct, and most designers’ croquis drawings are rendered in some kind of personal style. Your design will look even more unique on a figure you drew yourself. Don’t worry about small details; think of your drawing as a 2-dimensional mannequin.
    • If you don’t feel up to the task of drawing a human figure from scratch, use someone else’s work. Trace an image from a book or a magazine, or download one of the hundreds of free croquis templates you can find online.[11][12]
    • Many designers use something called the 9 heads method to make sure their drawings are evenly proportioned.[13] The idea is to use a head as a unit of measure, and to draw a body that measures nine heads from the feet to the top of the neck.[14]
      • Draw a straight vertical line, and divide it into 10 equal parts. This will be your guide as you draw.
      • Section 1 starts just under the head, and measures the body from the top of the neck to the middle of the chest; section 2 measures from the middle of the chest to the waist; section 3 from the waist to the bottom of the hips; section 4 from the bottom of the waist to mid-thigh, section 5 from mid-thigh to knee, section 6 from knee to upper calve, section 7 from upper calve to mid-calve, section 8 from mid-calve to ankle, and section 9 measures the foot.[15]
  2. Image titled Design Clothes Step 10
    2
    Retrace the figure in dark pen. You are going to need to be able to trace this drawing onto another piece of paper laid on top of it. To make that possible, you’ll have to retrace the lines of your figure drawing with a dark pen.[16]
  3. Image titled Design Clothes Step 11
    3
    Trace the figure onto another sheet of paper. For this step you will need to put down the pen and pick up a pencil again. Lay another piece of plain white paper on top of the croquis you just drew. You should be able to see it relatively well, as long as you used a dark pen and your paper isn’t too thick.[17]
    • If you have a lightbox, this would be a good time to use it. Just lay the croquis onto the lightbox, put the blank sheet of paper on top of it, turn the lightbox, on, and trace away.
    • If you don’t have a lightbox and are having trouble seeing through your paper, try taping the two sheets of paper to a window on a bright day. You’ll have to trace at an odd angle, but the effect is basically the same as if you used a lightbox.
  4. Image titled Design Clothes Step 12
    4
    Start sketching your design. Still using your pencil so you can erase inevitable mistakes, lightly draw the garment you’ve been imagining. Start with more general things like the basic shape of the garment, and gradually add details as it takes form. When you are satisfied, retrace the whole drawing in pen.[18]
  5. Image titled Design Clothes Step 13
    5
    Color your design. You can use whatever drawing materials you want for this step. Markers and colored pencils work particularly well, since they lend themselves to layering. Start with the lightest colors you plan on using, and shade in larger areas with long, consistent strokes that move in the same direction as the fabric. Gradually incorporate darker colors, patterns, and shadow as you go.[19][20]
  6. Image titled Design Clothes Step 14
    6
    Repeat as wanted. Now that you have a croquis, starting a new design should be much faster. Just trace the figure, and get going.

Method4
Sewing

  1. Image titled Design Clothes Step 15
    1
    Make a dummy. You will need a dressmaking dummy to be able to see the garment as you work on it, and make sure it fits a human form. If you don’t have one, you can create a makeshift one yourself, in your own size.[21]
    • Put on a shirt that you don’t want, and cover it completely with duct tape while wearing it. This will create a stiff duct tape form in the shape of your body.
    • Remove it by cutting it down the side, from your hip to your armpit, and then up along the sleeve.
    • Tape back over the cut to make the form whole again. Stuff it with newspaper, and close up the bottom, neck, and sleeves with more duct tape. You can decide whether to keep the arms, or cut them off.
  2. Image titled Design Clothes Step 16
    2
    Draw your pattern on butcher paper. Use a pencil in case of mistakes, and label each section to avoid confusion later. Remember the old carpenters’ adage: measure twice, cut once. You can waste a lot of time with a single mistake. When you’re done, cut out the shapes.[22]
    • Ideally you should know a thing or two about pattern making before attempting this, but you don’t have to be an expert. You do need to be able to envision how your garment will be put together, however, and have the skills to execute it.[23][24]
  3. Image titled Design Clothes Step 17
    3
    Recreate the pattern on muslin. Lay the butcher paper pieces of your pattern onto muslin, and trace them. Cut these out too, and pin them into the basic shape of your garment.[25]
  4. Image titled Design Clothes Step 18
    4
    Sew your mock-up. Introduce your pinned muslin garment to your sewing machine. Remove the pins, and put the garment on a mannequin, or on your own body if you are designing for yourself.
  5. Image titled Design Clothes Step 19
    5
    Evaluate the garment. Look at how it fits. Think about the shape. What’s working? What isn’t? Take notes, make sketches, draw on or cut the muslin, or whatever helps you make sense of the changes you want to make.[26]
  6. Image titled Design Clothes Step 20
    6
    Decide what your next step is. How close is the mock-up to what you had envisioned? Are you ready to move forward with this design? Do you need to make another before you try it with nicer fabric? Depending on how your mock-up looks, you may want to go back to the drawing board completely, or you may be ready to move on to sewing the actual garment.[27]
  7. Image titled Design Clothes Step 21
    7
    Move on to the real thing. It’s time to bring your design to life. Proceed as you did with the muslin mock-up.[28][29] Remember, you are going to make mistakes, especially the first few times around. Make sure you buy more fabric than you think you need, give yourself lots of extra time, and always double-check your measurements. Things will not always go according to plan. Be prepared to problem solve, or tweak your design as you go. Sometimes the most exciting innovations come from mistakes.
  1. Image titled Design Clothes Step 22
    1
    Build a portfolio. Document your work in photographs as you go. This is how you will sell yourself as a designer as your career progresses. Keep in mind that you want to showcase your versatility, while also demonstrating that you have a unique voice and point of view. There should be a variety of pieces in your portfolio, but they should all scream “you.”[30][31]
    • Take quality photographs. Don’t just lay the dress you made on your bed and take a poorly lit picture with your phone. Put your garments on live models, make sure they are well lit (if you don’t have the resources to do this inside, go outside on slightly overcast day—this will give you even lighting), use a decent camera, and pay attention to details like hair, makeup, and accessories. The way you present your work plays a huge roll in the impact it creates.[32]
  2. Image titled Design Clothes Step 23
    2
    Do some research. Are there independent clothing boutiques in your area that sell clothes with an aesthetic similar to yours? Are there websites that sell clothes that remind you of your own? Try to find designers doing work that reminds you of yours, or of what you would like your designs to evolve into. Observe their tactics.
  3. Image titled Design Clothes Step 24
    3
    Use online resources. Some websites will fabricate your designs for you, if they or their users are sufficiently impressed. Look into websites like Gamz and Fabricly if you think you have a killer design that you’re not up to sewing on your own.[33]
    • If you are more of a graphic designer, but think your work would look great on clothing, look into sites like RedBubble, that can print your artwork on a variety of different products.
  4. Image titled Design Clothes Step 25
    4
    Build a website. If you want to sell your clothes, the world must know about your genius. Almost anyone can design a beautiful website these days; use a platform like Squarespace to create a site to display your portfolio. Keep it simple and elegant. You want to the focus to be on your clothing design, not your web design.
  5. Image titled Design Clothes Step 26
    5
    Brand yourself. Develop a social media presence. Get on Twitter, Facebook, Instagram, Tumblr, the works. You need to get eyes on your work, above and beyond all else. Worry about selling things later. Right now, you need to create a buzz.[34][35]http://www.wikihow.com/Design-Clothes